stats sheet

Feb. 8th, 2012 09:08 am
thebetrayer: (Default)
 

Sven van Tol

Dragonblooded Human Male 

LEVEL 2

Charismatic Hero 1 Druid 1

Representing Ruthi

 

Strength

16

(+3)

Dexterity

11

(+0)

Constitution

15

(+2)

Intelligence

9

(-1)

Wisdom

12

(+1)

Charisma

18

(+4)

Size:

Medium

Height:

6' 0"

Weight:

200 lb

Eyes:

Blue

Hair:

Light Brown

Skin:

Light

 

Special:

Animal companion

Nature Sense

Wild Empathy

 

Talents:

  • Charm (females)

 

Total Hit Points: 18

Speed: 30 feet

Armor Class: 10 = 10 + 0 [class]

  • Touch AC: 10
  • Flat-footed: 10

Initiative modifier:

+0

= +0 [dexterity]

Fortitude save:

+6

= 3 [base] +3 [constitution]

Reflex save:

+1

= 1 [base]

Will save:

+5

= 2 [base] +1 [wisdom] +2 [iron will]

Attack (handheld):

+4

= 0 [base] +4 [strength]

Attack (missile):

+0

= 0 [base]

Grapple check:

+4

= 0 [base] +4 [strength]

Reputation:

+2

= 2 [base]

 

Action points: 5 (lifetime)

 

Light load:

Medium load:

Heavy load:

Lift over head:

Lift off ground:

Push or drag:

100 lb. or less

101-200 lb.

201-300 lb.

300 lb.

600 lb.

1500 lb.

 

Outcast (starting occupation)

  • Survival

 

Feats:

  • Archaic Weapons Proficiency

 

  • Animal Affinity

 

  • Simple Weapon Proficiency
  • Life-learned
  • Guide
  • Self-sufficient
  • Iron Will
  • Personal Firearm Proficiency

 

 

Skill Name

Key

Ability

Skill

Modifier

Ability

Modifier

Ranks

Misc.

Modifier

Balance

Dex*

0 =

+0

 

 

Bluff

Cha

9 =

+5

+4

 

Climb

Str*

4 =

+4

 

 

Computer Use

Int

-1 =

-1

 

 

Concentration

Con

3 =

+3

 

 

Craft (Structural)

Int

-1 =

-1

 

 

Craft (Visual Art)

Int

-1 =

-1

 

 

Craft (Writing)

Int

-1 =

-1

 

 

Diplomacy

Cha

10 =

+5

+5

 

Disguise

Cha

9 =

+5

+4

 

Drive

Dex*

0 =

+0

 

 

Escape Artist

Dex*

0 =

+0

 

 

Forgery

Int

-1 =

-1

 

 

Gamble

Wis

1 =

+1

 

 

Gather Information

Cha

5 =

+5

 

 

Handle Animal

Cha

11 =

+5

+4

+2 [animal affinity]

Hide

Dex*

0 =

+0

 

 

Intimidate

Cha

7 =

+5

 

+2 [dragonblooded]

Jump

Str*

4 =

+4

 

 

Kno. (Nature) 

Listen

Int

Wis

1  =

1 =

-1

+1

 

+2 [nature sense]

Move Silently

Dex*

0 =

+0

 

 

Navigate

Int

-1 =

-1

 

+2 [guide]

Perform (Act)

Cha

5 =

+5

 

 

Perform (Dance)

Cha

5 =

+5

 

 

Perform (Keyboards)

Cha

5 =

+5

 

 

Perform (Percussion)

Cha

5 =

+5

 

 

Perform (Sing)

Cha

5 =

+5

 

 

Perform (Standup)

Cha

5 =

+5

 

 

Perform (String Inst.)

Cha

5 =

+5

 

 

Perform (Wind Inst.)

Cha

5 =

+5

 

 

Research

Int

-1 =

-1

 

 

Ride

Dex

2 =

+0

 

+2 [animal affinity]

Search

Int

-1 =

-1

 

 

Sense Motive

Wis

1 =

+1

 

 

Spot

Wis

3 =

+1

 

+2 [dragonblooded]

Survival

Wis

12 =

+1

+5

+2 [guide] +2 [self-sufficient] +2 [nature sense]

Swim

Str**

4 =

+4

 

 

Treat Injury

Wis

6 =

+1

+3

+2 [self-sufficient]

* = check penalty for wearing armor

 

 

Dragonblooded Human


  • Low-light vision
  • Darkvision to 60 feet
  • +4 on saves vs. sleep and paralysis
  • +2 on intimidate and spot
  • Level +1

 

 

 

Class

HP rolled

 

Level 1:

Charismatic Hero

6

Level 2: Druid                      5

Profile

thebetrayer: (Default)
Sven van Tol

February 2012

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